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Reference Materials: Relicnews Fanart by Talros (rifle specific);

Homeworld Catacylsm Intro/Credits - Hiigarna Marine (Rifle specific)


Tier Type Caliber Range Action Feed Class
W3+ Adv/Exotic 3mm Pellet +300m Full-Auto 450 rounds Gauss Tech

Caliber: Hiigaran 3mm (Pellet; no bullet casing)

Class: Advanced Heavy Assault Rifle

Codenames: "Coredine",


Aspects

Advanced Assault Rifles (AAR) sophisticated weapon systems infused with "next generation" technology, evolving from decades of the traditional and conventional chemical/gas-operated weapons. Using the latest and, if not, expensive hardware, AARs are considered the state-of-the-art for the modern durable Tier 3 marine. AARs are not only limited to the ordinary and straightforward "assault rifle"; various modifications can easily blend this versatile weapon system to different marine doctrine roles. AARs do not essentially have to possess all sophisticated attachments as the basic unit itself is a serious advancement over any "conventional W3" weapon below. Despite all the technology, AARs are often limited to a single ammunition sort that sometimes may have unforeseeable serious drawbacks. Due to laws of physics, it is imperative to know that these infused rounds cannot penetrate everything; rarely but truly, they are even inferior at times to conventional weaponry.


Pros: High capacity, High Rate of Fire, Controllable Recoil, Intelligent Electronic Warfare/Tech Aids, Accurate, Highly Durable (main unit), Capable of artificial gravity enhancers, Versatile, No Heat signature, Refitable to recoiless vacuum service

Cons: W3+ skill requirement; Complicated; Bulky(by length); Despite robust prone to minor tech issues; Hard to Repair; Possible EM signature


Development History

The "Coredine" Advanced Assault Rifle lineage had begun only a year after Hiigaran Landfall and the seizure of Imperial Taiidan research facilities. Although the discoveries only strengthed how hideous the now crumbling Taiidan Empire was, it also granted initial access to dangerous weapon tech. Despite the predecessor models being extremely unreliable and even dropped many times, clever men and women always managed to prove its use for very specific occassions. Following the great Civil War for Hiigara, the establishment of the Taiidan Republic and the cataclysmic Beast War era, technologies and bright minds had been spurred to develop the newest achievement over the course of a mere century.


One decisive influx in the advancement of this modern weapon was the so-called "Gauss Technology"; using power to accelerate ferromagnetic projectiles by electromagnetic fields. This tech differs greatly from the common Mass Driver weapon systems (or "Railguns" principles) on starships. One aspect that remained a great mystery was the true origin of this distinct "Gauss Technology" as seized documents undoubtly proved that it was neither conceived by the Taiidan Empire, nor in any distinct way by the Bentusi or any other known alien race. This was also proven by the selected few of original yet relic weapons that were discovered or acquired at least a milennium ago. Myriads of loose-ended theories agree that an unknown culture from the outer rim of the galaxy or perhaps even beyond could have developed these relics as various chemical elements do not appear in the broad periodic table of the seemingly omniscient Bentusi enclave. Yet, in the end, the roots of this "xeno-technology" sparked the minds of both Taiidan and Hiigaran into developing exotic weaponry.


As for the latest and common of Hiigaran AARs, the Kiith Amaj was fortunate to have an abundance of these sophisticated weapons as well as the capability to replicate ammunition or anything that had similar ferromagnetic aspects. The Coredine AAR had seen much action during the recent Hiigaran-Vaygr war and had also seen frequent developments and alterations to counter the Vaygr assets of AARs such as the renowned light-yet-deadly "Herra" series. Although decades of research and dead-end theories never brought the Hiigaran AARs to the destructive glory of their true precursors, one key advantage was the extreme rate of fire and the use of small ammunition pellets en masse.

Older versions also featured direct cable connections to the rifle; somewhat a disadvantage as the user was forced hold the weapon at all times. Ricochets from the armor could sever the connections, interrupting the weapon's supportive assets. Fortunately, the arms department found simple ways to implement sophisticated wireless technology at the cost of expensive resources.

However, as to how the Kiith Amaj currently stands, all available Hiigaran marines spread scarcely thin across various departments; either training the young Amaji cadres or participating in any dangerous mission to protect the kiith, its population, its few colonies, and starships from raiders. Predominantly, Hiigaran squads are considered elite units who are merely the only ones who can wield these powerful yet complicated weapons. Usually, Hiigaran marines will use exo-suits specifically linked to the Coredine's electronic warfare systems - from targetting aids to recoil-stablizers and even sophisticated grav-units to render the weapon almost as light as a feather in the hands of its user. The function and use of such weapons requires much more than the pull of a conventional trigger; which is one of the many reasons why specific arms developing departments were established to "reinvent the wheel" from the beginning.


Today's serving Hiigaran marines serving in the Kiith Amaj have further modified their specific AARs to their means, some even have a close symbiosis with their assets. Some also added their desired attachments to the weapon. In any way, it is difficult for inexperienced Amaji marines to use these weapons, as certain ones are not only complicated and heavy without an exo-suit but also electronically secured for experienced users.



Attributes and Performance

The Coredine AAR is notable for the small number of unusual attennas pointing out from the end as well as various other modifications and the high-power scope. Linked to the user's exo-suit, one will receive a plethora of data processes by the frontal sensor antennas and other units that feed information into the user's helmet. Target acquisition is only one of many aids. To provide all these functions, the AAR requires specific power sources. Predominantly, the weapon uses two, sometimes three, miniature nuclear-powered battery packs. Virtually unlimited, the batteries supply the weapon's supportive assets as well as the primary functions as an assault rifle. Among the many assets, marines can apply a specific anti-grav unit to the seeming bulky weapon; a favorite as practically all missions usually took place in artificial gravity enviroments such as vessels and stations.

Marines favor its rate of fire, remarkably putting this weapon between that of an assault rifle and the much desired LMG aspect.


Disadvantages

Despite all advantages from state-of-the-art equipment and features, the AARs such as the Coredine still feature notable disadvantages. One is the fact that even with all of its accessories, it must be wielded by both hands. This is not due to the obvious length and possible weight but the fact that the supportive hand is used to maintain the settings of the scope and other aspects. Both the primary grip and weapons frame feature various small buttons that function the internal software.

Along with the typical Hiigaran exo-suit, it takes a very long time until a user has learned all the functions, rendering immediate use inefficient. There had also been minor reports of moments where conventional weapons had more use than the technology, yet these were doubtfully ignored by the officials of the Hiigaran arms department.

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